continues to slowly grease the wheels on its war against bloated servers—in the past couple of weeks, I've gone from having a broken matchmaking system and an inaccessible game (even on weekday evenings) to something I can reasonably play most nights. Granted, I'm in a UK time zone, so I've got a hefty deployment advantage.
One part of the problem is that Helldivers 2 didn't launch with an AFK kick function, which has been causing its unfortunates faced with long queue times. A certain contingent of the player base has been logging on early, or simply not turning their PCs off overnight—an understandable response to impossible queue times, but also kind of a jerk move for jerks. No longer.
reads: "Implemented a functionality that will kick players who remain idle for 15 minutes back to the title [[link]] screen." That's a harsh time limit, though extreme times cause for extreme measures—and it could be something that's lifted when capacity is improved, which is definitely happening. Arrowhead [[link]] Games' that the team's engineers were doing the equivalent of "tuning a Vespa to compete in F1".
While the AFK timer is this mini-patches' marquee feature, there have also been several crash fixes as well, which you can read below:
- Fixed multiple crashes triggered when
joining other players’ ships.
- Fixed crash triggered when exiting ADS.
- Fixed crash triggered when players leave a session while bombardments are active.
- Fixed issue where online missions in Galactic War Map were unselectable.
- Fixed issue with GameGuard and Steam’s “verify integrity” step.
- Fixed issue with GameGuard and the Windows firewall.
- Fixed issue preventing access to Ship Management panel.
- Fixed issue causing players to get stuck in the defrosting or in the ship intro cinematic
- Fixed crash triggered when the process of buying Super Credits fails.
- Fixed crash triggered after consecutive quickplay attempts.
The patch notes also highlight a few known issues with fixes in the works, including the game's currently-busted armour values, mid-play disconnects, and the delayed deployment of our loyal Helldivers' well-earned rewards.
It'll be interesting to see if these rapid-fire hotfixes do anything to stem the tide of . Despite some pretty universal acclaim and a giant playerbase, Helldivers 2 is still sitting on Mixed at the time of writing, though that's to be expected when large swathes of the base can't access a game they paid for—even if the game's unanticipated success came out of left-field for Arrowhead Games.